- Track 1: Intelligent/Smart Object & Interaction
- Track 2: Intelligent/smart systems and services
- – AutoID technologies such as RFID/iBeacon
- – Urban Computing and Smart City Systems
- – Embedded Chips, Sensors, and Actuators
- – Smart Home, Office, Laboratory, and Factory
- – MEMS, NEMS, Micro and Biometric Devices
- – Virtual Reality, Augmented Reality
- – Printed Electronics and Pasted Circuits
- – Intelligent Traffic and Transportation
- – Wearable Devices & Embodied interaction
- – Intelligent Energy Consumption
- – Materials, Textiles, Fabrics, Furniture, etc.
- – Intelligent Environmental Protection
- – Embedded Software and Agents
- – Smart Healthcare and Active Assisted Living
- – Interaction to Smart Objects and Devices
- – Smart Education and Learning
- – Smart Object OS and Programming
- – Pervasive Games and Entertainment
- – Novel Interaction Models for Smart Objects
- – Smart Public Safety and Security
- – Self-explanatory Smart Objects
- – Virtual Personal Assistants, Cognitive Experts
- Track 3: Intelligent/smart environment and applications
- Track 4: Personalization and Social Aspects
- – Sensor, Ad Hoc, and P2P Networks
- – Social Computing and Crowd Computing
- – Wearable, Personal and Body Area Systems
- – Mobile Crowd Sensing and Sourcing
- – Smart Systems Programming Models
- – Affect/Emotion/Personality/Mind Computing
- – Intelligent Services and Architectures
- – Location-Based Social Networks
- – Cognitive computing in ubiquitous systems
- – Human Mobility Modeling and Mining
- – Human Activity Recognition
- – Human Centered Computing
- – Adaptive, Autonomic & Context-aware Systems
- – Context-aware Computing
- – Autonomous Cars, Assistive Driving
- – Recommendation Systems for Ubiquitous Comp
- – Big Data in Ubiquitous Systems
- – Human-centric Design & Sensing
- – Nature-inspired Intelligent Systems
- – Socially Aware and Community-aware Systems
- – Knowledge Representation and Reasoning
- – Security, Privacy, Safety and Ethical & Legal Issues
- – Chatbots, Cyborgs, Embodied Agents
- – Smart Object-mediated Behaviour Modelling
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